Lightning Strikes gives players the chance to write a completely new narrative of 20th-century world history. In the full campaign game players create a new global history by managing their countries from the outbreak of war in 1914 through 1954, navigating potentially several world wars, as well as intervening lulls of global peace, while overseeing the development of exciting and devastating new weapons, until one player's power bloc emerges victorious. There are also many shorter scenarios (from single campaigns to an entire world war) for players with limited time or focused interest. Lightning Strikes is based on the legendary World in Flames family of detailed wargames by the Australian Design Group.
Players take the role of one (or more) of 5 major powers: Commonwealth, Germany, Japan, Russia, or the USA. Secondary powers include Austria-Hungary, China (3 factions, Communist, Nationalist, and an imperial faction), France, Italy, Ottoman Empire, plus dozens of minor countries, including many new ones that were created along the way.
During each 6-month turn during wartime (or 2-year turn during global peace) players move and fight with their armies, fleets, and air forces around the globe, while also managing the economy, international diplomacy, and internal affairs, for the player's countries. 3 to 5 impulses per turn each with variable weather gives both flexibility and uncertainty to your on-map units and their military offensives.
Lightning Strikes provides an unmatched opportunity to explore all of what-if possibilities of this time period.